Recreating Textures From HBO's Chernobyl In Substance Designer
HBO’s Chernobyl was a resounding success. I loved the locations and production design, and was particularly taken by this glass door in the hospital, so decided to recreate it for an office in Ipsissimus:
A glass door in the hospital in HBO's Chernobyl series.
As a result I decided to recreate it in Substance Designer, and here is the result in Unreal Engine:
Glass door texture from HBO's Chernobyl running in Unreal Engine